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101. Gang Assist Bridge - in Player Features and Ideas Discussion [original thread]
Emperor Salazar wrote: The last thing we need is more off grid boosting. Current command ships need to be limited to only boosting ships they are on grid with. And if you want more types of boosts, get more command ships with links on grid. T...
- by Vanessa Vansen - at 2011.11.11 08:22:00
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102. Gang Assist Bridge - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: So, you want pos mods to potentially give all gang warfare link boosts to all alliance pilots in a system?? Essentially giving substantial bonus's to the defenders of a system: without need for fleets... without the ...
- by Vanessa Vansen - at 2011.11.11 08:16:00
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103. Gang Assist Bridge - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: ...What's wrong with a command ship? Nothing, as far as I would go, but try to fit all 12 (or 15) gang assist modules on it and each yielding the same bonus as the race specific T3 cruiser with warefare sub system for...
- by Vanessa Vansen - at 2011.11.10 21:54:00
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104. Gang Assist Bridge - in Player Features and Ideas Discussion [original thread]
Daedalus Arcova wrote: Maybe you should actually explain what you mean by 'bridge'. Sending gang link bonuses to another system? No. Just no. No, bridge is just the name of the POS module ... I didn't like "array" since you'll need a pilot t...
- by Vanessa Vansen - at 2011.11.10 14:42:00
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105. Gang Assist Bridge - in Player Features and Ideas Discussion [original thread]
Since I don't like the sov requirement, a different version would be Anchoring: Wherever you want Onlineing: As long as you have sov or Gang Assist Bridge Charters of the sov holding faction (or Alliance)! This way you could even take care of i...
- by Vanessa Vansen - at 2011.11.10 09:56:00
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106. ice compression - adjust duration - in Player Features and Ideas Discussion [original thread]
Mirak Nijoba wrote: If you can show all the math of %'s and Time Bases and show where it looks like the change should be made i might consider liking this change. Provide Units/M3's/Times/%'s/Factors/etc. Provide as much knowledge as you can....
- by Vanessa Vansen - at 2011.11.10 09:48:00
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107. Gang Assist Bridge - in Player Features and Ideas Discussion [original thread]
Hi there, it would be a nice feature to have gang assist bridges for POS (and mobile POS and all that good stuff that will hopefully come one day). There would be 5 different flavours - Armored Warfare Bridge - Information Warfare Bridge - Minin...
- by Vanessa Vansen - at 2011.11.10 09:36:00
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108. ice compression - adjust duration - in Player Features and Ideas Discussion [original thread]
Instead of adjusting the duration, it would also be possible to change the number of units involved. E.g. instead of 1 unit ice leading to 1 unit of compressed ice, it could be 20 (or 10) units of ice leading to 20 (or 10) units of compressed ice ...
- by Vanessa Vansen - at 2011.11.10 09:14:00
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109. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Sasmau wrote: Viktor Maximus wrote: We use Faction Towers for lower fuel costs. So why should we use faction towers anymore? Please don't nerf faction towers :( I have to agree that simply adding more space is not the right thing to do, t...
- by Vanessa Vansen - at 2011.11.07 20:17:00
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110. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Quote: The one downside of this big-blocks approach is that it's impossible to give faction towers a fuel consumption bonus any more (you can't consume 2/3 of a block). We talked to some large-scale starbase operators about this, and they told ...
- by Vanessa Vansen - at 2011.11.07 20:15:00
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111. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
GREAT!!! That's one big step into a good direction ... fuel blocks & timers Jump Bridges seem to be good to but I can't judge, never used one until now.
- by Vanessa Vansen - at 2011.11.07 19:10:00
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112. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
I don't know what to think about it, will see if it turns out good or bad. But I'm kind of surprised to see a feature not even mentioned in the winter expansion dev blog (more negative than positive!) But I do have some input: Why should conco...
- by Vanessa Vansen - at 2011.10.21 13:56:00
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113. Sticky:New dev blog: My brain was equipped with the following implants - in EVE Information Portal [original thread]
well, I'm kind of looking for the "don't like"-button why? For the same reason as regular killmails. I don't mind killmail showing who killed whom and the obvious stuff (like pod or kind of ship). But for all the rest you should have to salvage t...
- by Vanessa Vansen - at 2011.10.21 13:43:00
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114. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Daedalus II wrote: I also have a thread on the topic: Hive Ships The Hive Ship thread also existed on the old forums, but this is on the new. nice, too
- by Vanessa Vansen - at 2011.10.09 21:14:00
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115. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Shin Dari wrote: My ideas for Mobile bases: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1458951 nice!
- by Vanessa Vansen - at 2011.10.09 21:11:00
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116. Advice: So, what should be my next ship? - in EVE Trial Citizens Q&A [original thread]
For Mining ... Mining Frigate -> Mining Cruiser (if available) -> Retriever -> Hulk -> Orca (Rorqual) Hulk will give the best yield you can have and an Orca is an extraordinary hauler. In other words, don't care too much about the rac...
- by Vanessa Vansen - at 2011.10.07 20:19:00
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117. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Mara, feel free to elaborate that yourself. I haven't been into Polymer Reactions hence I'm not a good person to explain that. I do understand the fact that Covetors and Retrievers are used over Hulks due to the fact that the chance of loosing a ...
- by Vanessa Vansen - at 2011.10.07 06:44:00
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118. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
Overs wrote: How about a freighter sized capital, small enough to pass through gates, but instead of a massive cargo bay it can fit a jump portal generator; a portal ship called "Atlas" ...or P-Body ...powered by potatoes. Vanessa Vansen i...
- by Vanessa Vansen - at 2011.10.07 06:38:00
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119. Taging for all - in Player Features and Ideas Discussion [original thread]
From time to time, I would like to tag something for myself, not even for the remaining members of the fleet, e.g. which structures I have already analyzed.
- by Vanessa Vansen - at 2011.10.06 14:36:00
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120. How to improve a nomadic lifestyle - in Player Features and Ideas Discussion [original thread]
and another one Real "Motherships"
- by Vanessa Vansen - at 2011.10.06 14:33:00
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